- Equipment
- All weapons used in recreation fighting must be
appropriate for use in staged combat. They must meet certain
standards of construction and design (see Appendix A. Recreation Weapon Standards). All weapons
must be blunt and safe. Non-steel qualified fighters must use a
club or other fake weapon that meets with the recreation weapon
guidelines. However, they may wear a sword or other weapon if this
is a part of their costume for a particular battle so long as it is not
used.
- Metal weapons may only be used by steel qualified
fighters (see Becoming Steel Qualified).
There are NO exceptions to this.
- No pine construction on any part of weapons will be
allowed.
- All fighters must wear a rigid helmet made of metal
and/or leather. This is a minimum requirement for head protection.
- Sturdy leather gloves are required to fight.
Unlined leatherworking gloves, welding gloves or fencing gauntlets are
acceptable.
- A shield is required of all fighters. Shields must
be at least 1/2" plywood or its equivalent. Experienced fighters
may fight without a shield as part of a "Special Routine" (see Section C under that heading.
- All equipment must be inspected by a Steel Qualifier
prior to each battle or fighting practice.
- Armor is not required for fighting in recreation
battle. Body protection is recommended however, if appropriate
for the era and type of fight you are participating in.
- Any bow used in recreation combat must have a draw weight
of 35 lbs. or less at 29" draw. Any type of self-bow may be used,
though an event Battle Master has the right to require more authentic
wooden bows at their event.
- All arrows used in recreation fighting must meet with the
standards of Fratricidal Arrows as specified in Section XIV, rule 13 (a-e) of Rules
for Fratricidal Combat.
- Battles
- All fighters must be at least eighteen (18) years of age
or older in order to participate in a battle reenactment as a combatant.
- A "battle" is defined as any action where scripted
fighting takes place. The Steel Qualifiers have final say on
equipment safety. Steel Qualifiers will check for gloves and
helmet, and make sure they are adequate. They will also check the
shield and weapon for safety.
- All battles follow a script. This may be written or
verbal. Fighting is never competitive, as the aim is to put on a
show. Nobody is to be intentionally injured in a recreation
battle.
- Every battle must have a Battle Master and at least one
(1) Steel Qualifier present. All fighters must obey the
directions of the Battle Master. All fighters must familiarize
themselves with and follow any script or battle plan. It is the
responsibility of the fighters to know what is going on. If you
are confused, ask someone in charge. The Battle Master has an
absolute right to tell any individual to leave the field if they do not
follow his or her directions. This includes individuals failing
to meet historical garb requirements, or a person who is intoxicated,
insubordinate, or a danger to themselves or other people present.
- Do NOT strike at anyone's body with your weapon, shield,
or anything else unless it is part of a Special Routine.
- When someone wants to die, he will tell his opponent that
he will die now. For beginners, it is a good idea to just fall
back after proclaiming your death, and fall down screaming in
pain. This works very well in large battles where spectators
cannot see you. More experienced fighters can say "kill me" to
their opponent. The one about to die (the defender), after making
sure he is understood, moves his shield aside and the opponent lightly
touches, or pretends to touch, the defender's side. The defender
then screams, steps backward to clear himself from the fighting, and
falls down. If spectators can see this, the touch should be made
to look like a blow. The touch is accomplished with a sideswing,
never a thrust. This is the most dangerous moment, and both
fighters should be very careful.
- Every fighter must report any injuries to the Battle
Master and/or the Shire Reeve or his agents. They must also
report any rule breaking or unsafe behavior immediately to the Battle
Master, Steel Qualifier, or Shire Reeve.
- If you find yourself fighting someone who is doing
something you find unsafe or uncomfortable, tell him to stop, retreat,
and tell one of the above people as soon as possible. Do not wait
until later, because you could forget the problem. In the
meantime, someone could get hurt. Do not use excessive force when
wielding a weapon. Excessive force is defined as any blow your
opponent believes is too hard, or any blow that a Steel Qualifier
believes is unsafe.
- Noncombatants may be included in recreation
battles. A noncombatant is any person who does not engage in
combat. They are used to fill a variety of character roles and
support roles (including archery) on the field during the battle.
If approached within five (5) feet by a fighter they may only do one of
the following: Run Away, Surrender, or Fall Down Dead.
- Persons who are less than eighteen years of age may
participate in Recreation Battles with parental consent. They may
ONLY participate in noncombatant roles. Their parents must be
physically present on site and give written permission.
- Every Battle must have a first aid kit present.
- Special Routines
- A Special Routine is defined as any part of a battle when
two or more individuals stage a complicated bout. In simple
English, this means if you do anything other than what is specified
under the Section E (Guidelines for Fighting in
Recreation Battles) you are fighting a Special Routine.
- A Steel Qualifier must approve any Special Routine before
it may be used in battle. The Battle Master must also give his or
her consent before it may be used in a particular battle being staged.
- As part of a Special Routine fighters may use weapons,
equipment, moves and engage in physical contact not normally allowed in
a Recreation Battle.
- Once any Steel Qualifier has approved a particular
Special Routine it stays approved for two (20) years as long as none of
the participants or weapons are changed. At the end of that time
it will have to be re-approved.
- A simple form listing names of participants and outlining
the Special Routines scenario will be filled out and sent to the Shire
Reeve or his designee. This form must be signed by the approving
Steel Qualifier and dated (see Appendix B.- ???)
- Becoming Steel Qualified
In order for a fighter to become steel qualified, he or she must do the
following:
- Fighter must be a paid Markland Member. Pay your
dues.
- Fight in at least 1 recreation battle with wood or
non-metal weapons.
- Participate in at least 2 training sessions under the
supervision of a Steel Qualifier.
- Own their own equipment, shield, helmet, gloves, tunic,
and metal weapon of your choice.
- Fighters must choreograph at least one fight with another
fighter to be performed in front of at least two Steel
Qualifiers. If approved, the fighter will receive their steel
qualification disk, which must be brought to any event where the
fighter wishes to fight with steel.
Staying Steel Qualified
- Keep your Markland Dues Paid.
- Maintain your equipment.
- Come to Recreation Battles and Steel Practices.
- Have your steel disk at battles you wish to fight in.
- Guidelines for Fighting in
Recreation Battles
- Maintain your place in line. Most battles are
fought in shield wall formations. If your opponent backs up, do
not follow; he may be having trouble or getting tired. Do not
crowd other fighters to your sides or behind. Do not move around
too much or run around the sides. Aim for the center of your
opponent's shield. Do not swing your arm horizontally because you
might hit the person next to or behind you. Swing overarm at the
person's shield, and watch out for the other guy.
- Control your weapon. Be aware of the point of your
sword. Never thrust. Be able to stop any swing you
make. Do not acquire a weapon that is too heavy or long.
Your opponent could jump forward, or drop his shield, or anything else,
so be ready to stop your weapon. If you do not swing too hard,
this should not be a real problem. If it is, you are swinging too
hard. Kill with a touch only after you have been asked to do so
by your opponent.
- Keep your shield a safe and steady target. Keep
your shield in front of you. Hold it up and out from your body to
prevent it from hitting you (HINT: angle your shield away from your
body to prevent it from recoiling into your face if you are shield
bashed by an accident). Practice with you shield and weapon.
- Protect yourself. When you die,
step back and fall to get out of the fighting. If fighting with a
shield, curl up under your shield to protect yourself. If someone
or something is going to crush you, get out of the way, even if you are
supposed to be dead. Act wounded or whatever, but protect
yourself. If you get tired in a battle, tell your opponent and
back up. Remember, it is better to look unrealistic than to get
hurt. Communicate with your opponent and those around you.
Keep your head and use common sense.
- Look like you are fighting. Scream, yell, act
nasty, scared, or whatever seems appropriate. Even though you are
not swinging hard and trying to be as safe as possible, try to make it
look like you are swinging hard and trying to kill. This is very
difficult to do and remain safe, but it is what you should aspire
to. The best recreational fighters look like they are trying to
cut each other to pieces, but are actually quite safe. This comes
with experience, and new fighters should worry about safety only.
- It is each individual's responsibility to meet any
historical requirements for garb, equipment and authenticity set by an
event Battle Master. Try to research the battles and their
periods. All major events have garb standards. We are
trying to recreate medieval fighting. Contact the Battle Master
in advance if you have a question about event standards. do not
assume that what you have will be allowed on the field if what you have
are outside the guidelines published in advance of an event!
- The word "PAX" should be shouted in case of an actual
injury. Fighters in the immediate area should discreetly lend aid.
- A Special Routine may be used in any recreation fight if
it is approved by the Battle Master and a Steel Qualifier.
Although many of the standard rules for recreation fighting may not
apply in a Special Routine, it is important that safety be maintained.
- Recreation Fighters Guild
- Responsibilities
- Steel Qualifiers are responsible for safety and safe
use of weapons by Marklanders. They are to maintain recreational
combat safety.
- Steel Qualifiers will check all equipment of fighters
for compliance with the Steel Rules before any recreational combat
event. The Steel Qualifiers present will have the final say on
the passing of equipment as outlined in the Steel Rules.
- Steel Qualifiers will qualify people for the use of
steel weapons in accordance with the Steel Fighting Rules. Only
safety is to be a concern. Any fighter who is safe is to be
allowed to be steel qualified as long as they meet all the other
requirements.
- Steel Qualifiers will remove from any event any fighter
who proves himself unsafe.
- Temporary Suspension: Any Steel Qualifier may
suspend any fighter's privilege to fight, or fight with steel weapons,
pending a decision by the Recreation Fighting Guild or the Shire Reeve.
- Revocation of Steel Fighting Privilege: The
judgment for the revocation of recreational fighting privileges, the
privilege of fighting with steel, and the removal of a person's steel
qualification disk will be based on the severity and frequency of
unsafe act(s). Any action taken will be the decision of a simple
majority vote of the Steel Qualifiers present at the next Recreation
Fighters Guild meeting.
- Organization
- The Recreation Fighters Guild (Steel Qualifiers) will
have a minimum of two (2) meetings per year and as many additional
meetings as deemed necessary. Steel Qualifiers will also meet
before each battle for inspection of fighters and afterwards for
complaints and evaluations of the event. These meetings will be
called and presided over by the Shire Reeve or the head of the
Recreation Fighters Guild.
- the Recreation Fighters Guild will vote by a simple
majority of the Steel Qualifiers present at any meeting.
- The head of the Recreation Fighters Guild will submit
reports of actions of the group to the Shire Reeve. Reports
should include any determinations, decisions, ideas, etc. from the
meeting(s). Any suspensions of a fighter must include a
description of the infraction, plus names of witnesses and a report of
the decision by the Steel Qualifiers present at the meeting where this
action was brought up.
- The Shire Reeve of Markland will preside over the
Recreation Fighters Guild for the duration of his/her term. The
Shire Reeve's Duties will be:
- To keep notes on the Recreation Fighters Guild
meetings.
- To report any findings or articles to the official
newsletter, Althyngs, and Markland Council Meetings.
- To Become a Steel Qualifier
- Be steel qualified for a minimum of two (2) years.
- Serve an apprenticeship with a Steel Qualifier for a
minimum of one (1) year.
- To help with the qualification of at least three (3)
fighters.
- To check equipment.
- To determine any unsafe actions during recreational
events.
During this time the apprentice will have limited powers to train and
approve new fighters while under the direct supervision of their
master. They may not be the person responsible for recreation
fighting supervision at an event as specified under rule B-4
(Battles).
- If the apprentice passes the above requirements, as
determined by the Steel Qualifier to whom they are apprenticed, he or
she will be voted on by the Steel Qualifiers Guild at the next
Recreation Fighters Guild meeting. A simple majority vote will
determine if the individual is accepted as a Steel Qualifier.
- To Remain a Steel
Qualifier
- Attend and serve as a Steel Qualifier for 2 out of the
3 major training sessions or battles per year. The Shire Reeve
will determine which events are considered the major events fitting
this description.
- Attend at least one (1) mandatory meeting per year.
- Be willing to train new people, and go out of your way
to train and qualify new people (i.e. travel long distances).
- Set an example of safety.
- Each Steel Qualifier will possess the following:
- A list of current Steel Qualifiers.
- A list of current apprentice Steel Qualifiers.
- A list of qualified fighters.
- A copy of the current recreational fighting rules.
- Information on each fighter who wants to be steel
qualified, which will consist of:
- Name and persona name.
- Address.
- Telephone number.
- The Shire Reeve will be responsible for insuring that
records are kept and all Steel Qualifiers have appropriate records
available.
- The Revocation of Steel
Qualifier Status
A Steel Qualifier will have his Qualifier status suspended or revoked
if he proves himself unsafe, lacks in his duties, or teaches people
unsafe techniques. If this occurs, his privileges as Steel
Qualifier will immediately be suspended by the Shire Reeve until a
meeting of the Recreation Fighters Guild is convened. The
judgment for the suspension or revocation of Steel Qualifier's status
will be based on the severity and frequency of unsafe act(s). Any
action taken will be the decision of a simple majority vote of the
qualifiers present at the next Recreation Fighters Guild meeting.
- Guidelines for Steel
Qualifiers
The following guidelines should be used by all Steel Qualifiers in
qualifying individuals to fight with steel:
- Two (2) Steel Qualifiers must be present.
- A person may qualify immediately if neither Qualifier
has any reservations as to the safety of the "routine."
- If there are any reservations however, the Steel
Qualifiers will ask to see a part or the whole "routine" over again and
will ask a third Steel Qualifier (if present) to review the "routine"
and form a decision.
- If a third Steel Qualifier is not present, the
Qualifiers will submit in writing a report to the Shire Reeve their
opinions of the "routine" and the Shire Reeve will make a decision with
the Qualifiers on the "routine."
Appendix A. Recreation Weapon Standards
General: No weapon that has been sharpened may be employed in a
Battle, Special Routine or present on the field (exception - small
personal knife that is part of garb and secure in scabbard).
Sword
Construction: Iron or steel alloy only. Blade may be of low
carbon stock metal or high carbon alloy steel.
Length: minimum blade length - 16"
Edge: All edges should be bated with a minimum edge equivalent
thickness of a U.S. or Canadian penny. No sharp burrs should be
present on cutting edge.
Point: Point must he acute, but must be rounded off with all surfaces
meeting as with edge.
Hilt: Should either have a cross guard or be recessed in way to enclose
hand (e.g. Roman Gladius-type swords). Other swords or knives may
be used for Special Routines as long as they generally adhere to edge
and point specifications.
Axe
Construction: cast aluminum or ferrous metal may be used for head, and
any wood for haft as long as not pint.
Length: No minimum on cutting edge length as long as it is
reasonable. Minimum overall weapon length of 20".
Edge: All edges should be bated with a minimum edge equivalent
thickness of two U.S. or Canadian pennies.
Point: Axes are assumed to not have points. Should one have
any counter edges or spike, they must be rounded off completely and
meet minimum edge requirements of the axe in general.
Club or Mace
Construction: Any wood is acceptable except pine.
Length: Minimum overall length of 20".
Weight: No minimum or maximum so long as the weapon may be
wielded safely by the user. Steel Qualifiers may ask for a
demonstration of ability to wield before approving use of a particular
weapon of this type.
Spear
A spear may be carried on the field as long as it is not sharpened and
it may be used as props carried by noncombatants. Spears may only
be utilized as part of a Special Routine with approval of a Steel
Qualifier. Spears used in routines are subject to inspection and
may be rejected at the whim of the Steel Qualifier. Pine is not
allowed.
Faux (Simulated) Weapons
Weapons made of rubber, leather, cardboard, etc., and all wood
construction axes and swords are allowed as long as they are deemed safe
and of an authentic appearance by the Steel Qualifier or Battle Master
at an event.
A Steel Qualifier may make case by case decisions at allow
any weapon they deem appropriate for use.
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